Spaceman With A Gun (SWAG)

Spaceman With A Gun (SWAG) is a 3rd person on-rails shooter that I worked on as programmer for a class.

In SWAG, the objective for each level is to stay alive and kill enemies long enough to proceed to the next stage. This culminates in an epic boss fight for the fourth stage.

For SWAG, I prototyped navigation and player combat. I programmed enemy AI, an enemy spawning system. Assisted in setting up atmospheric re-entry particle effect.

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